Andrew Whittle gets even louder | v.1 samedi, 06/30/2007 5:29 PM | cesarharada.com
Quest : personal graphic object in public space
800m meters grafiti in Islington water tunnel, Central Saint Martins, London 2003. 1. build a raft |
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Pharaon : collective graphic
objects in public space
4x3meters, 16 golden stencils posters with midi6.com in the tube station Pyramide, Paris 2005 1. client contacts us for advertising |
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Human Experience : participative
installation
12m L, 4m l, 5m H, wood, paper, glue, ink, Central Saint Martins, London 2004. 1. build a structure which architecture is a mixture of
a stomac, a temple and an anthill |
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Cesar Harada Galery : individually
controlled space powered by the community
30m2 in Paris to remodel (maconnery, carpentry, electricity, plumbery...). 6x5x4m white cube on the gound floor. On instructables.com _ post continuously the images of the construction on
the forum |
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Self-select : identity swapping, individuality and universality
10 days of performances with Parisian in the streets, many photos, an exhibition, many books. _continuously document the process |
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New Media Arts Wikiversity :
collective art-design experiment
http://www.wikiversity.org/ , english, school of humanities, school of art and design, started on 19 june 2007
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from concept to space :
"Quest" is taking graphic design into space with mistery and adventure for both
the designer and the public.
from the object to the process :
"Pharaon" is a goup initiative to take graphic design under alternative
activist aesthetics to promote traditional official culture.
from personal to collective :
"Human experience" is making a participative installation, so everyone
contributes by their presence and graphic improvisation.
"Cesar Harada Galery" is about opening the design capabilities
to a community of inventors but remaining individually on control on the "real"
construction.
from loneliness to fun !
"Self Select" is dissolving the identity of one person in the group,
and getting the individual existence paradoxally louder.
"New Media arts Wikiversity" is sharing and embodying knowledge as
an experimental mass.
In the beginning, I saw graphic design as an object that could go from an individual creating a drawing to collaborative exquisite corpses. After time, I started to think about graphic design spacially, for example : animated typography, city signs, architecture, urban planning, landscape architecture. When you expand within your mind the possibilties of graphic design and furthermore practice those ideas, as a designer, you need to worry about how the viewer will be living with your work, thus creating numerous questions. Graphic design will then become not an object, but a process. Instead of designing FOR the people, you should want to design WITH the people ! The roles played by both client and designer do not have to be seperate ; this can be changed into a collaboration. Often times, the difference between the client and the designer’s dreams have difficulty understanding each other. Instead, the artist-designer should OPEN the art-design work and let the community appropriate and co-create the work. The value of design has moved from the object itself to the experience of the object. Being creative is neither a job nor a social status. It is a human capability. Interactive design can be graphic, spacial, musical, choreographic, etc. The strategy of allowing the user to participate and create a unique, intimate relation with the artefact guarantees success. Emerging countries will gain an immense amount of satisfaction, if they are able to create enthusiasm within a collective, which consists of an open, creative, and productive process.
thanks to Brook Hsu for proov-readjing.